Black Hole Eats 3D is a fully developed hyper-casual mobile game built as a complete Unity project. Players control a growing black hole, moving it around the map to absorb objects before they escape. The simple mechanics, fast-paced action, and satisfying growth system make the gameplay instantly engaging and perfect for casual audiences.
The project is designed for quick customization and fast publishing. Developers can easily reskin the game by updating UI elements such as images, text, TextMeshPro components, fonts, and sounds directly from the project folders. Ad monetization is managed through GLEY Tools, with built-in support for AdMob, Unity Ads, Facebook Audience Network, and IronSource.
This Unity source code includes 100+ playable levels with increasing difficulty, a built-in shop manager, responsive UI, and clean, well-commented C# scripts that make customization straightforward. Optimized for performance with full 64-bit support, the game runs smoothly across mobile devices. Built using Unity 2021.3.9f1, Black Hole Eats 3D is a ready-to-publish Unity asset ideal for developers looking to launch or customize a polished hyper-casual 3D game.
Key Features
Hyper-casual 3D gameplay with growing black hole mechanics
Fast-paced and satisfying object-absorption gameplay
100+ levels with progressive difficulty
Easy reskinning of UI, fonts, sounds, and visuals
Ad monetization via GLEY Tools
AdMob, Unity Ads, FAN, and IronSource support
Built-in shop manager and responsive UI
Clean, well-commented, and easy-to-modify C# scripts
Optimized performance with 64-bit support
Platform
Engine: Unity 2021.3.9f1