Hole Master – Eat The World is a highly engaging hyper-casual game developed as a complete Unity project using Unity 6. Players control a powerful black hole that grows larger by absorbing objects ranging from small items to massive structures, all within a limited time per level.
The gameplay is easy to learn yet deeply satisfying, centered around time-based object collection that rewards smart movement, positioning, and prioritization. With over 400 levels, the challenge increases steadily, introducing boss battles with unique mechanics and a booster system that adds strategic depth to progression. Unlockable skins and customizable hole designs further enhance player motivation and replay value.
Optimized for smooth performance on mobile devices, the Unity source code supports both Android and iOS platforms. The project is fully reskinnable and expandable, allowing developers to easily add new assets, levels, or gameplay mechanics. Built for Unity 6.0 or higher, Hole Master – Eat The World provides a polished, high-retention foundation for launching a successful hyper-casual mobile game.
Key Features
Hyper-casual black hole growth gameplay
Time-based object absorption mechanics
400+ levels with increasing difficulty
Boss battles with unique gameplay mechanics
Booster system for strategic depth
Unlockable skins and hole customization
Optimized for smooth mobile performance
Supports Android and iOS platforms
Fully reskinnable and expandable Unity project
Clean and well-structured Unity source code
Platform
Engine: Unity 6.0 or higher